/*
 * Emini Physics Engine Demo source 
 * by Alexander Adensamer
 * 
 * Copyright (c) 2010, Emini Physics - Alexander Adensamer
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or 
 * without modification, are permitted provided that the following 
 * conditions are met:
 * 
 *  * Redistributions of source code must retain the above 
 *    copyright notice, this list of conditions and the 
 *    following disclaimer.
 *  * Redistributions in binary form must reproduce the above 
 *    copyright notice, this list of conditions and the following 
 *    disclaimer in the documentation and/or other materials provided 
 *    with the distribution.
 *  * Neither the name of the Emini Physics nor the names of 
 *    its contributors may be used to endorse or promote products 
 *    derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
 * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS 
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, 
 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
 * OF SUCH DAMAGE.
 */

package com.myapp.balltest.ballView;

import android.content.Context;
import android.util.Log;
import android.view.MotionEvent;
import at.emini.physics2D.Body;
import at.emini.physics2D.Event;
import at.emini.physics2D.PhysicsEventListener;

import com.myapp.balltest.graphics.GraphicsWorld;
import com.myapp.balltest.graphics.SimulationView;

public class SampleSimulationView extends SimulationView implements PhysicsEventListener
{

	private Context activityContext;
	
    public SampleSimulationView(Context context, GraphicsWorld world)
    {
        super(context, world);
        
        world.setPhysicsEventListener(this);
        activityContext = context;
    }
    
    @Override
    public boolean onTouchBody(Body body, MotionEvent event)
    {
        if (body != null)
        {
            world.scheduleBodyRemove(body);
            return true;
        }
        return false;
    }

    //bodies falling from the screen are removed
    public void eventTriggered(Event event, Object object)
    {
    	if (event.type() == Event.TYPE_BODY_POSITION)
    	{
    		Log.v("asd", "eventTriggered");
    		((PhysEngineAndroidSample)activityContext).resetWorld();
    	}
    }
}
